Beacons Galore

This is a standard Individual mission, except all Standard Targets operate as Beacons. See the Individual mission type description for further details.

The Beacon Powerups each show different LED effects on a Standard Target so you can tell which Powerup is available.

  Powerup LEDs  
Bonus Points Solid blue
Invulnerability Solid yellow
Score Multiplier Solid green
Rapid Fire Solid red

 

Notes:
All Beacons and Standard Targets will act as Beacons. No other in-field devices, including Generator Targets, function in this mission type.

Recommended length: 10 minutes.

Skill levels: Skill levels are determined by the player’s standard skill level.

Scoring:

Event Score
Zap opponent 100 + 10 x level diff.
Missile opponent 500 + 100 x level diff.
Scatter Blast opponent 100 + 10 x level diff.
Detonate Nuke 500