Escalation

This is an individual game where the Bases become more valuable each time they are destroyed.

Players require a variable number of hits to be deactivated based upon skill level as per a normal Individual mission. All special abilities operate as they do in a normal Individual mission.

At the start of the mission, each Base only requires 1 shot to be destroyed. When the Base is destroyed it will deactivate for all players for a random amount of time. After the Base reactivates the player who destroyed it will be unable to zap it for, at least, a further 5 seconds. Destroying a Base awards points, special points, Scatter Blasts and some Rapid Fire ammo. Each time a Base is destroyed:

  • the number of hits by a player required to destroy it increases
  • it awards more points, special points, Scatter Blasts and Rapid Fire ammo when next destroyed
  • it stays deactivated for longer when destroyed

The table below shows how the number of hits to destroy the target, plus it’s the points that are awarded:

# of hits Score
1 11
2 51
3 101
4 501
5 1001
6 2001
7 3001
8 4001
9 5001
10 6001
11 7001
12 8001
13 9001
14 10001
15 11001
16 12001

 

Notes:
All Beacons and Standard Targets will act as Bases. No other in-field devices, including Generator Targets, function in this mission type.

 

Recommended length: 10 minutes.

Skill levels: Skill levels are determined by the player’s standard skill level.

Scoring:

Event Score
Zap opponent 100 + 10 x level diff.
Missile opponent 500 + 100 x level diff.
Blast opponent 100
Detonate Nuke 500