This is an individual game where the Bases become more valuable each time they are destroyed.
Players require a variable number of hits to be deactivated based upon skill level as per a normal Individual mission. All special abilities operate as they do in a normal Individual mission.
At the start of the mission, each Base only requires 1 shot to be destroyed. When the Base is destroyed it will deactivate for all players for a random amount of time. After the Base reactivates the player who destroyed it will be unable to zap it for, at least, a further 5 seconds. Destroying a Base awards points, special points, Scatter Blasts and some Rapid Fire ammo. Each time a Base is destroyed:
- the number of hits by a player required to destroy it increases
- it awards more points, special points, Scatter Blasts and Rapid Fire ammo when next destroyed
- it stays deactivated for longer when destroyed
The table below shows how the number of hits to destroy the target, plus it’s the points that are awarded:
Notes:
All Beacons and Standard Targets will act as Bases. No other in-field devices, including Generator Targets, function in this mission type.
Recommended length: 10 minutes.
Skill levels: Skill levels are determined by the player’s standard skill level.
Scoring: