This is an individual game where the aim is to destroy as many Bases as possible.

All players are single hit. Rapid Fire and Invulnerability operate as per Standard missions. The only other special ability is payback which costs 20 special points.

Each Base can take 3 hits before it is destroyed, and those hits can come from any player. You must wait 3 seconds between each hit on a Base. The player who makes the 3rd hit destroys the Base. If the Base is not zapped for 5 seconds, any current damage is healed.

Destroying a Base awards 5001 points, 20 special points and refills Scatter Blasts. You can destroy each Base an unlimited number of times. Once you destroy a Base it will deactivate for everyone for 30 seconds, and you will not be able to zap it again for a further 60 seconds after it reactivates.


All Beacons and Standard Targets will act as Bases. No other in-field devices, including Generator Targets, function in this mission type.


Recommended length: 10 minutes.

Skill levels: Skill levels are determined by the player’s standard skill level.


Event Score
Zap opponent 100
Missile opponent 500
Blast opponent 100
Destroy in-field target 5001