Capture The Flag is a variation of Team DM, in which each team has a “flag”, which all the other teams try to capture.
It is recommended that players be familiar with DM before playing Capture The Flag.
Each team is assigned an in-field target to act as their flag, which is located at their base. All members of a team can get powerups from their flag and from any in-field targets that have not been assigned as a flag to any other team.
To pick-up an enemy’s flag, a player must zap the enemy’s flag 3 times. Once the flag has been picked up, the player’s visible lights will lock-on.
To capture a carried flag, the player must zap their own flag 3 times while it is still at their base, i.e. their flag has not been grabbed by an enemy player.
- Capture The Flag 1, 2 and 3 correspond to DM 1, 2 and 3 respectively. Capture The Flag 4 is the same as Capture The Flag 3, with the exceptions that:
Damage done to a team member damages the targeted player
- All players play at the same skill level, i.e. everyone does the same amount of damage to all others
For a description of available items, refer to the Capture The Flag / DM Items Reference.
You can only capture an enemy’s flag when your flag is “at base”.
When a flag has been picked-up by an enemy, a warning will play in the Battlesuit of all members of the team owning the flag. Also no powerups can be collected from that target until the flag has been returned.
If a player is deactivated whilst carrying a flag, the flag is automatically returned to its base.
Recommended length: 10 minutes.
Skill levels: Skill levels are determined by the player’s standard skill level.
|Frag own team member
|Return own flag
|10 for self
2 for other team members