Players have a limited number of lives, and attempt to be the last remaining Gladiator by eliminating all of their opponents.
The number of lives that a player begins with depends on their level. The higher the level, the fewer starting lives. When zapped, a player is deactivated and a life is lost. When all lives have been exhausted, the player is eliminated from the mission. The player’s Battlesuit will warn the player when their lives become low.
Additional lives can be gained by zapping opponents, and by destroying the in-field targets.
Notes:
This mission type can be played as an individual or in teams. In the individual variation, all in-field targets are neutral; while in the team variations, in-field targets may be friendly, enemy or neutral depending on their colour.
There are no special abilities available; players must depend on their raw skill to win.
The mission will automatically end when the time limit has expired or only one player (or team) remains.
All players are deactivated by a single shot from an opponent.
Warbot are not active.
Recommended mission length: 10 minutes.
Skill levels: The number of lives each player starts with depends on that player’s standard skill level.
Level | Starting Lives |
---|---|
1 – Recruit | 30 |
2 – Gunner | 27 |
3 – Trooper | 23 |
4 – Captain | 20 |
5 – Starlord | 17 |
6 – Lasermaster | 15 |
Scoring:
Event | Score | Lives Gained |
---|---|---|
Zap opponent | 100 + 10 x level diff. | 0.25 + 0.04 x level diff. |
Zap own team member | -100 | 1 life lost |
Destroy in-field target | 801 (indiv) or 1001(team) | 5 |