This mission is a test of a player’s stealth and subterfuge. Players can be in one of two modes of play, either Shot or Missile mode.
When a player is in Shot mode, they can fire shots or missiles. The player’s visible lights will flash dimly and they can be locked onto normally.
When a player is in Missile mode, the player can only fire missiles, however the player’s missiles lock-on faster than the missiles of a player in Shot mode. The player’s visible lights will be off and other players will be unable to obtain a normal lock-on tone to the player, but will be able to obtain a missile lock-on tone.
Players can change between modes at will after the start of the mission by holding in their feature button. This can be done while the player is up or down.
A player who becomes missile-locked will have their visible lights brighten to full intensity. The lights will gradually fade back to their normal state.
Notes:
This mission can be played as either an individual or team mission. In the individual variation, all in-field targets are neutral, while in the team variations; in-field targets may be friendly, enemy or neutral depending on their colour.
A player who is zapping an in-field target will have their lights brighten to full intensity.
A single shot or a single missile by an opponent deactivates all players.
A player deactivated by a shot remains deactivated for less time than a player deactivated by a missile.
The Warbot will activate randomly throughout the mission. If a player can zap the Warbot while it is activated, the Warbot will help the player by brightening the visible lights of all of the player’s opponents for a period of time.
Recommended length: 10 minutes.
Skill levels: The length of time a player’s visible lights remain brightened by a missile-lock depends on that player’s standard skill level.
Scoring:
Event | Score |
---|---|
Zap opponent | 100 + 5 x level diff. |
Zap own team | -100 |
Missile opponent | 500 + 20 x level diff. |
Missile own team | -500 |
Destroy in-field target | 801 |